Courtney Stewart
Game Designer
Projects
Life Light
This game was my final project while I was still at Full Sail University. It's a first person/stealth game in which the player assumes the role of one of the last surviving people left on Earth who must delve deep into the alien stronghold to try to undo the mind control that they have put on almost all of the remaining human life on Earth. The player will have to navigate through a series of puzzles and traps all while trying to stay within the light, or face being attacked by the mind-hacked humans that reside in the darkness!
I assumed the role of Project/Team Lead on this project. I played a major role in the overall direction that the game took all the way from the mechanics to the level design. I had to ensure that all milestones were met on time and that all members knew what roles thet played and what was to be expected from them. I also constructed all the user interface through the use of Adobe Flash, ActionScript, and UDK's visual scripting language Kismet.
Void:Flight of the Vampire
This game is a turn based strategy/fantasy game, which allows the player to assemble a team of warriors and combat evil forces.
I fine tuned ligthing and particle effects for many of the levels along with creating the content list and terrain editing.
Welcome to Earth
A puzzle/platformer in which you are an alien stuck on Earth and you must find all hidden coins throughout each level in order to progress on to the next, all whilst avoiding foreign enemies.
This is a game in which I created all by myself. It started out as being a prototype and then I figured why not finish it out. It ended up being rather fun and had a "Mario-esque" feel to it. All level design, animation, audio, scripting and UI were all created by me.
Divine Intervention
Divine Intervention is a project of mine that is currently under development. It is a Beat 'Em Up with a deep storyline and even deeper mechanics.